Select the model, hold Shift + Left Mouse Click Hold and Drag.Īt this point, you can double click on the entity and replace the model with something else. If you click multiple times to select the prop model, it will cycle between move, rotate and scale tools. Select your model using the Selection Tool (Shift+S) and Left Click Hold and Drag the mouse to move the model. Use orthographic viewport for this (side, front, top). Once you have placed a prop model you can move then and rotate them to position in your map. When creating a CS:GO map, which will be played online, do not use prop_physics. You will see your model in perspective window. You will see the name of the model in World Model input box. Use the filter option to type in a search for specific models you are looking for.ĭepending on which prop entity you chose (static, dynamic or physics) click over to Info tab to see if that prop model supports your prop type.ĭouble click on the model that you want to use. You have hundreds of model at your disposal. Model Browser will open up, here you can choose which model you want to use. In object properties for the model prop, select World Model and click on Browse. Right now we will have a place holder for a model.Įnable the Selection Tool (Shift+S) and double click on the red entity place holder. In perspective viewport, left click to place the entity. Choose either prop_static, prop_physics_multiplayer or prop_dynamic. On right hand side, use the drop down menu and select the type of prop model entity you want to place. More expensive then prop_statics, but less expensive than prop_physics.
There are three basic model prop types in the game. You will use combination of bsp brushes and prop models to create your map. These models can be set up to have physics properties and interact with the player. Prop models are more detailed and optimized then brush geometry. Prop models are 3d models created in a 3d application, then imported into Source Engine.
#How to get cs go models how to
How to manipulate: move and rotate prop models.How to check if you can use that prop model in your map.Why you should use prop_physics_multiplayer prop type.How to insert prop models using the model browser.3 basic prop model types you will use in your map.What the difference is between these props and how to manipulate them in the editor so you can detail your map. In this tutorial I will show you how to add all three model types. There are 3 basic prop model types that you will be dealing with. The shell of your map is going to be made up of brushes, then more detailed geometry are 3d models placed in your map. Your final map will be a combination of BSP geometry and prop models.